August Update!

Well, July is over, and it had a lot of big technical tasks. I went through and released all of my Adventure Seed Modules with a new version, tested on v14. As of tonight, both of those are updated and should work when you eventually update to v14. I’ve also done the same for the two premium modules, the campaign setting and The Festering Earth. This includes bells and whistles like the v13 door animations. At least for most of them, I didn’t redo old maps for the Adventure Seeds.

REMEMBER: This is not a go-ahead to upgrade to v14! You will almost certainly want to check your other modules before upgrading. For instance, CPR, one of my favorite automation modules, still doesn’t have a v14 version. I personally won’t be updating until it does.

Aside from that, I uploaded a new adventure seed module, AS2a: Felrican Nights. It’s the first free interim adventure between The Festering Earth and our third product, On Corrupted Ground. This is awaiting approval, but that process usually doesn’t take long. There is a second one coming before product 3, Echoes of History, which is a 5e conversion of an adventure I published in Guild Adventurer for HARP and RM. I will be recreating that next, and publishing it with the permission of the owner of Guild Adventurer (I could probably handle it with normal copyright law, as the text will be pretty thoroughly overhauled as part of the normal conversion and editing process, but I’d rather everyone be happy.)

Meanwhile, art is coming in for product 3. Here’s a dwarven stone golem to tide you over.

Talk to you next month!